由于面板显示不支持嵌套,自己也没有去研究inspector面板元素的显示控制,CocosCreator是用vue编写的,本人正在学习vue,后期考虑扩展下Inspector,官方链接:https://docs.cocos.com/creator/manual/zh/extension/extends-inspector.html
常用Action面板化:(只要放在脚本文件目录下就可以了)
Panel_Action.js
var Panel_Action_Type = cc.Enum({ Panel_None: 0, Panel_Sequence: 1, Panel_Repeat: 2, Panel_RepeatForever: 3, Panel_Spawn: 4, Panel_DelayTime: 5, Panel_MoveTo: 6, Panel_MoveBy: 7, Panel_RotateTo: 8, Panel_RotateBy: 9, Panel_ScaleTo: 10, Panel_ScaleBy: 11, Panel_FadeIn: 12, Panel_FadeOut: 13, Panel_FadeTo: 14, Panel_Blink : 15, Panel_JumpTo:16, Panel_JumpBy: 17, Panel_BezierTo: 18, Panel_BezierBy: 19, Panel_SkewTo: 20, Panel_SkewBy: 21, Panel_TintTo: 22, Panel_TintBy: 23,});var Panel_Action = cc.Class({ name: "Panel_Action", properties: () => ({ actionType: { default: Panel_Action_Type.Panel_None, type: Panel_Action_Type, displayName: "动作类型", }, action_sequence: { default: null, type: require("PanelAction").Panel_Sequence, displayName: "顺序动作", visible: function() { return this.actionType == Panel_Action_Type.Panel_Sequence; } }, action_repeat: { default: null, type: require("PanelAction").Panel_Repeat, displayName: "重复动作", visible: function() { return this.actionType == Panel_Action_Type.Panel_Repeat; } }, action_repeatForever: { default: null, type: require("PanelAction").Panel_RepeatForever, displayName: "永久重复动作", visible: function() { return this.actionType == Panel_Action_Type.Panel_RepeatForever; } }, action_spawn: { default: null, type: require("PanelAction").Panel_Spawn, displayName: "并行动作", visible: function() { return this.actionType == Panel_Action_Type.Panel_Spawn; } }, action_delayTime: { default: null, type: require("PanelAction").Panel_DelayTime, visible: function() { return this.actionType == Panel_Action_Type.Panel_DelayTime; } }, action_moveTo: { default: null, type: require("PanelAction").Panel_MoveTo, visible: function() { return this.actionType == Panel_Action_Type.Panel_MoveTo; } }, action_moveBy: { default: null, type: require("PanelAction").Panel_MoveBy, visible: function() { return this.actionType == Panel_Action_Type.Panel_MoveBy; } }, action_rotateTo: { default: null, type: require("PanelAction").Panel_RotateTo, visible: function() { return this.actionType == Panel_Action_Type.Panel_RotateTo; } }, action_rotateBy: { default: null, type: require("PanelAction").Panel_RotateBy, visible: function() { return this.actionType == Panel_Action_Type.Panel_RotateBy; } }, action_scaleTo: { default: null, type: require("PanelAction").Panel_ScaleTo, visible: function() { return this.actionType == Panel_Action_Type.Panel_ScaleTo; } }, action_scaleBy: { default: null, type: require("PanelAction").Panel_ScaleBy, visible: function() { return this.actionType == Panel_Action_Type.Panel_ScaleBy; } }, action_fadeIn: { default: null, type: require("PanelAction").Panel_FadeIn, visible: function() { return this.actionType == Panel_Action_Type.Panel_FadeIn; } }, action_fadeOut: { default: null, type: require("PanelAction").Panel_FadeOut, visible: function() { return this.actionType == Panel_Action_Type.Panel_FadeOut; } }, action_fadeTo: { default: null, type: require("PanelAction").Panel_FadeTo, visible: function() { return this.actionType == Panel_Action_Type.Panel_FadeTo; } }, action_blink: { default: null, type: require("PanelAction").Panel_Blink, visible: function() { return this.actionType == Panel_Action_Type.Panel_Blink; } }, action_jumpTo: { default: null, type: require("PanelAction").Panel_JumpTo, visible: function() { return this.actionType == Panel_Action_Type.Panel_JumpTo; } }, action_jumpBy: { default: null, type: require("PanelAction").Panel_JumpBy, visible: function() { return this.actionType == Panel_Action_Type.Panel_JumpBy; } }, action_bezierTo: { default: null, type: require("PanelAction").Panel_BezierTo, tooltip: "按贝赛尔曲线轨迹移动到目标位置", visible: function() { return this.actionType == Panel_Action_Type.Panel_BezierTo; } }, action_bezierBy: { default: null, type: require("PanelAction").Panel_BezierBy, tooltip: "按贝赛尔曲线轨迹偏移", visible: function() { return this.actionType == Panel_Action_Type.Panel_BezierBy; } }, action_skewTo: { default: null, type: require("PanelAction").Panel_SkewTo, tooltip: "偏斜到目标角度", visible: function() { return this.actionType == Panel_Action_Type.Panel_SkewTo; } }, action_skewBy: { default: null, type: require("PanelAction").Panel_SkewBy, tooltip: "偏斜指定的角度", visible: function() { return this.actionType == Panel_Action_Type.Panel_SkewBy; } }, action_tintTo: { default: null, type: require("PanelAction").Panel_TintTo, visible: function() { return this.actionType == Panel_Action_Type.Panel_TintTo; } }, action_tintBy: { default: null, type: require("PanelAction").Panel_TintBy, visible: function() { return this.actionType == Panel_Action_Type.Panel_TintBy; } }, }),});module.export = Panel_Action;
使用Action的组件(拖到需要做动作的节点上)
PanelAction.js
var Panel_ActionInterval = cc.Class({ name: "Panel_ActionInterval", properties: { },});var Panel_Sequence = cc.Class({ name: "Panel_Sequence", extends: Panel_ActionInterval, properties: () => ({ actionArray: [require("Panel_Action")], }),});var Panel_Repeat = cc.Class({ name: "Panel_Repeat", extends: Panel_ActionInterval, properties: () => ({ action: require("Panel_Action"), times: { default: 1, type: cc.Integer, displayName: "次数", min: 1, }, }),});var Panel_RepeatForever = cc.Class({ name: "Panel_RepeatForever", extends: Panel_ActionInterval, properties: () => ({ action: require("Panel_Action"), }),});var Panel_Spawn = cc.Class({ name: "Panel_Spawn", extends: Panel_ActionInterval, properties: () => ({ actionArray: [require("Panel_Action")], }),});var Panel_DelayTime = cc.Class({ name: "Panel_DelayTime", extends: Panel_ActionInterval, properties: { duration: { default: 0, type: cc.Float, displayName: "时长", min: 0, }, },});var Panel_MoveTo = cc.Class({ name: "Panel_MoveTo", extends: Panel_ActionInterval, properties: { duration: { default: 0, type: cc.Float, displayName: "时长", min: 0, }, vec2: { default: new cc.Vec2(), displayName: "目标坐标值", }, },});var Panel_MoveBy = cc.Class({ name: "Panel_MoveBy", extends: Panel_ActionInterval, properties: { duration: { default: 0, type: cc.Float, displayName: "时长", min: 0, }, vec2: { default: new cc.Vec2(), displayName: "位移偏移量", }, },});var Panel_RotateTo = cc.Class({ name: "Panel_RotateTo", extends: Panel_ActionInterval, properties: { duration: { default: 0, type: cc.Float, displayName: "时长", min: 0, }, vec2: { default: new cc.Vec2(), displayName: "目标旋转值", }, },});var Panel_RotateBy = cc.Class({ name: "Panel_RotateBy", extends: Panel_ActionInterval, properties: { duration: { default: 0, type: cc.Float, displayName: "时长", min: 0, }, vec2: { default: new cc.Vec2(), displayName: "旋转偏移量", }, },});var Panel_ScaleTo = cc.Class({ name: "Panel_ScaleTo", extends: Panel_ActionInterval, properties: { duration: { default: 0, type: cc.Float, displayName: "时长", min: 0, }, vec2: { default: new cc.Vec2(), displayName: "目标缩放值", }, },});var Panel_ScaleBy = cc.Class({ name: "Panel_ScaleBy", extends: Panel_ActionInterval, properties: { duration: { default: 0, type: cc.Float, displayName: "时长", min: 0, }, vec2: { default: new cc.Vec2(), displayName: "缩放偏移量", }, },});var Panel_FadeIn = cc.Class({ name: "Panel_FadeIn", extends: Panel_ActionInterval, properties: { duration: { default: 0, type: cc.Float, displayName: "时长", min: 0, }, },});var Panel_FadeOut = cc.Class({ name: "Panel_FadeOut", extends: Panel_ActionInterval, properties: { duration: { default: 0, type: cc.Float, displayName: "时长", min: 0, }, },});var Panel_FadeTo = cc.Class({ name: "Panel_FadeTo", extends: Panel_ActionInterval, properties: { duration: { default: 0, type: cc.Float, displayName: "时长", min: 0, }, opacity: { default: 0, type: cc.Integer, displayName: "透明值", min: 0, max: 255, }, },});var Panel_Blink = cc.Class({ name: "Panel_Blink", extends: Panel_ActionInterval, properties: { duration: { default: 0, type: cc.Float, displayName: "时长", min: 0, }, blinks: { default: 1, type: cc.Integer, displayName: "次数", min: 1, }, },});var Panel_JumpTo = cc.Class({ name: "Panel_JumpTo", extends: Panel_ActionInterval, properties: { duration: { default: 0, type: cc.Float, displayName: "时长", min: 0, }, vec2: { default: new cc.Vec2(), displayName: "目标坐标值", }, height: { default: 0, type: cc.Float, displayName: "高度", }, jumps: { default: 1, type: cc.Integer, displayName: "次数", min: 1, }, },});var Panel_JumpBy = cc.Class({ name: "Panel_JumpBy", extends: Panel_ActionInterval, properties: { duration: { default: 0, type: cc.Float, displayName: "时长", min: 0, }, vec2: { default: new cc.Vec2(), displayName: "坐标偏移量", }, height: { default: 0, type: cc.Float, displayName: "高度", }, jumps: { default: 1, type: cc.Integer, displayName: "次数", min: 1, }, },});var Panel_BezierTo = cc.Class({ name: "Panel_BezierTo", extends: Panel_ActionInterval, properties: { duration: { default: 0, type: cc.Float, displayName: "时长", min: 0, }, vec2s: { default: [], type: cc.Vec2, displayName: "所有坐标", }, },});var Panel_BezierBy = cc.Class({ name: "Panel_BezierBy", extends: Panel_ActionInterval, properties: { duration: { default: 0, type: cc.Float, displayName: "时长", min: 0, }, vec2s: { default: [], type: cc.Vec2, displayName: "所有坐标偏移量", }, },});var Panel_SkewTo = cc.Class({ name: "Panel_SkewTo", extends: Panel_ActionInterval, properties: { duration: { default: 0, type: cc.Float, displayName: "时长", min: 0, }, vec2: { default: new cc.Vec2(), displayName: "目标偏斜角度值", }, },});var Panel_SkewBy = cc.Class({ name: "Panel_SkewBy", extends: Panel_ActionInterval, properties: { duration: { default: 0, type: cc.Float, displayName: "时长", min: 0, }, vec2: { default: new cc.Vec2(), displayName: "偏斜角度偏移量", }, },});var Panel_TintTo = cc.Class({ name: "Panel_TintTo", extends: Panel_ActionInterval, properties: { duration: { default: 0, type: cc.Float, displayName: "时长", min: 0, }, color: { default: new cc.Color, displayName: "目标颜色值" } },});var Panel_TintBy = cc.Class({ name: "Panel_TintBy", extends: Panel_ActionInterval, properties: { duration: { default: 0, type: cc.Float, displayName: "时长", min: 0, }, color: { default: new cc.Color, displayName: "颜色值偏移量" } },});cc.Class({ extends: cc.Component, properties: { //baseAction: [Panel_Action], baseAction2: require("Panel_Action"), //baseAction3: Panel_Action, //baseAction4: Panel_TintTo, //baseAction5: Panel_TintTo, }, // LIFE-CYCLE CALLBACKS: // onLoad () {}, start () { }, // update (dt) {},});module.export = { Panel_ActionInterval : Panel_ActionInterval, Panel_Sequence : Panel_Sequence, Panel_Repeat : Panel_Repeat, Panel_RepeatForever : Panel_RepeatForever, Panel_Spawn : Panel_Spawn, Panel_DelayTime : Panel_DelayTime, Panel_MoveTo : Panel_MoveTo, Panel_MoveBy : Panel_MoveBy, Panel_RotateTo : Panel_RotateTo, Panel_RotateBy : Panel_RotateBy, Panel_ScaleTo : Panel_ScaleTo, Panel_ScaleBy : Panel_ScaleBy, Panel_FadeIn : Panel_FadeIn, Panel_FadeOut : Panel_FadeOut, Panel_FadeTo : Panel_FadeTo, Panel_Blink : Panel_Blink, Panel_JumpTo : Panel_JumpTo, Panel_JumpBy : Panel_JumpBy, Panel_BezierTo : Panel_BezierTo, Panel_BezierBy : Panel_BezierBy, Panel_SkewTo : Panel_SkewTo, Panel_SkewBy : Panel_SkewBy, Panel_TintTo : Panel_TintTo, Panel_TintBy : Panel_TintBy,}
文章开头就说明了,暂时官方默认的面板没法支持嵌套定义的组件,先记录,后期再扩展inspector。
写成组件,主要是方便非程序的编辑人员就可以制作动画,虽然官方也提供了动作编辑器面板